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Naughty Dog Case Study*

Naughty Dog (based in California, USA) is a subsidiary company that produces video games for other companies, mostly Sony, in order to make success. Before the company started their work for Sony, they worked on titles for the Apple II and Amiga back when they first started, and the Sega Genesis in 1991. Their first ever game for Sony was Crash Bandicoot (1996) which gained critical success, and several sequels and reboots in the future. However, the popularity shifted over to their other two series Uncharted and The Last of Us in 2007 and 2013 respectively, when they were released on the PS3. Their most recent game is Uncharted: The Lost Legacy which came out last year for the PS4, which got good reviews by several people and companies. Naughty Dog mostly produces games for Sony's consoles (PS3, PS4, PSVita) as well as iOS and Android.

Naughty Dog uses their own engine (Havok) to make all of their Uncharted series, which evolves along with the games. They also use Custom Crowd Rendering Tech, which includes a lot of it's own animations, rendering, AI and shaders. The sand physics in Uncharted 3 gained a lot of praise in particular, but Naughty Dog is now well known for how realistic and refined their graphics are in each game, many people say that 'next gen starts when Naughty Dog says so'.


*Naughty Dog use PEGI (Europe) and ESRB (America) to age rate/moderate their games


First Gaming Experience
My first gaming experience was when I was 4/5,which was when I was only mildly interested in them. My aunt gave me a second hand Gameboy Pocket with Super Mario Land 2. That then got me into buying a DS Lite when I was 7, and I've grown up with Nintendo ever since. I do like games from other companies as well (such as SEGA's Sonic The Hedgehog), but getting my hands on Nintendo games has always been easier as I actually look the right age to buy them.

How Has My Relationship With Games Changed
My relationship with games has grown since I was younger, and am a big Nintendo fan. I'm actually a big fan of their older games as well as their new additions, and I own several games that are older than me. I currently own 8 consoles, 6 of them handheld, and at least two of them I've practically grown up with (green = when I upgraded/replaced a console).


Update - I got a Nintendo Switch in 2018

Playing A Couple Of Games
Whilst playing a select few arcade games (Q*Bert, Fantasy Zone) I felt a slight rush of nostalgia upon opening each one, although this may be biased as I am a fan of retro/older games. The controls were simple and very quick to grasp, but that didn't mean that the game itself was easy. Every time I failed a level, I either felt a sense of failure, or the urge to punch something.

Bartle's 4 Gaming Types
Bartle's four gamer types were discovered after a study he conducted in the 70s and published in the 90s. The four groups are; killers, achievers, socialisers and explorers. They are divided by a simple axis which shows how they benefit from/interact with the game. Personally, I feel like I'm an explorer as I tend to switch from game to game and get into new entries or franchises easy, plus my favourite genres are RPGs or puzzle games. I do have a bit of a social aspect to me as well, as I tend to trade a lot over Pokemon or interact with different fandoms.

After the test-

I'm not surprised by these results and feel like they fit me well. I prefer the features of a game and the activities it has rather than the multiplayer sides of things. I do own mostly single player games and never really grew up with anyone to play them with. I have performed numerous glitches on many of my older games and have once finished a bootleg game in 2 minutes through the use of glitches, so that may be evidence of that.



Other Games I Play
The other types of games I play are mostly party style games that I play with friends. Examples include Cards Against Humanity, One Night Werewolf, Dungeons and Dragons, Blankr, and one we made ourselves called Mafia (based off of Town of Salem, but no internet required). We sometimes play board games if there aren't many of us there, but we tend to avoid them due to most of us being really bad at them/one player getting salty that they're losing. Blind Baby is another one reserved for when we have a large space, but not for the game itself, we play it because we all hate each other secretly and feel like whacking someone with a pillow.

"A game is a rule-based system with a variable and quantifiable outcome, where different outcomes are assigned different values, the player exerts effort in order to influence the outcome, the player feels emotionally attached to the outcome, and the consequences of the activity are negotiable." - Jesper Juul, Half Real (2005)

Rule-based system - Rock paper scissors, you don't use an object other than rock/paper/scissors

Variable and quantifiable outcomes - If you lose a battle in Pokemon, you get a temporary game over and are warped to a different area

Different outcomes are assigned to different values  - The Last of Us, multiple choice endings (either save a person, or don't, and if you don't they permanently die)

Outcomes influenced by player effort - Some areas may require more work of different controls to access, eg. those really infuriating levels in all platformers

Emotional attachment to the outcome - Having a favourite character only to watch them die in game, eg. Professor Layton and every female character ever

Consequences of the activity are negotiable - Failing a puzzle in Professor Layton isn't a game over, you get to try again but your points when you do complete it are lower than the maximum (eg. a puzzle is 40 points, if you keep failing this score goes down to a minimum of 32)

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